Game Designer
Unity
Unreal Engine
Jira
Git
Defend The Factory is a prototype that blends tower defense and factory automation mechanics, challenging players to build and protect efficient production lines. The project showcases my skills in designing hybrid gameplay systems, resource management, and balancing mechanics.
The player takes on the role of a tourist who stumbles upon an old fishing village, where a mystery awaits to be uncovered.
Step into the role of a Ghost and help the Cat reach her favorite wild strawberries! In this short puzzle game, you alter the environment to create a path for the Cat to overcome obstacles and complete her journey. The game consists of three levels and was created as a competition entry for the first PoGJam, where this year's theme was "Level."
Quest prepared for recruitment task where the main theme was to present the proverb “You can't eat cake and have cake”
Network Inspector
01/2025 - currently
Junior DevOps Engineer
05/2024 - 01.2025
Information Technology Inspector
03/2023 - 05/2024
Bachelor's Degree in Game Development